//This causes the timeline to stop on frame 1
stop();

button_news.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_news);

function fl_ClickToGoToAndStopAtFrame_news(event:MouseEvent):void
{
	gotoAndStop("News");
}


button_map.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_map);

function fl_ClickToGoToAndStopAtFrame_map(event:MouseEvent):void
{
	gotoAndStop("Map");
}